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Import On Load Vs Import On Build Preference?

How does one import on load vs import on build in the Unity settings? Support said I could find these options in Unity's preferences but I'm unable to locate them on any of the menus/dialogs.

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Automatically build certain targets?

Is it possible to generate binaries for each target (iPhone/Windows/etc.) without having to do it manually from the build settings screen?

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Mouse sensitivity changes between editor and built exe

function Update () { var x_delta = speed * Input.GetAxis ("Mouse X") * Time.deltaTime; var z_delta = speed * Input.GetAxis ("Mouse Y") * Time.deltaTime; transform.Translate (Vector3 (x_delta, 0,...

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Remove scenes from "Scenes in build"

Hey all, This is just a minor thing that's been bothering my perfectionist self for a while. I accidentally added the same scene twice to the build menu, so now it looks like this: ![alt text][1]...

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Deploy Unity Web Application to Google App Engine

Hi all, I am trying to host my game on Google App Engine. I don know what type of build settings should i use regarding the Web Player (Streamed, Offline Deployment, .... ) ??? Any additional...

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What does this 'Target Resolution' thing do, if anything?

So you're making an iPad app. Regarding this: ![alt text][1] I have five specific questions, (1) in your experience, does it actually make any difference? What sort of difference? (2) how does the...

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Input settings reset at every build launch

Hey guys, I am having trouble with input settings. I did set them correctly in the input manager, but when I launch my build, the input settings shown are different from what I set during dev ! And...

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Player Settings no longer launches

I have a project I've been working on for a couple of days, and now suddenly the player settings won't launch from the Build Settings dialog. Has anyone seen this before, or know a way to get past the...

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Black Screen on Android Device after AddMob Plugin

The game in question worked just fine up until the point i tried to add the AddMob plugin. I flowed this tutorial: https://developers.google.com/mobile-ads-sdk/docs/games#admob_mediation_support I...

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Setup URL schemes for iOS builds

I need to set a couple of URL schemes for iOS builds. I found out that Unity does NOT overwrite those settings on export, however it would be much favourable to be able to set these settings in Unity...

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Build settings - Default screen width/height

Hi, Im trying to finish my first game in Unity free version. Here is the problem, when building for PC/Mac/Linux and on Player Settings i set Screen Width at 1024 px and Height 768, but when i build it...

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Changing the Windows .exe properties on build

For some reason, the resource information contained in the EXE file generated by building a Standalone Windows application is wrong. For instance, building my game to a brand-new directory gives me a...

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Import On Load Vs Import On Build Preference?

How does one import on load vs import on build in the Unity settings? Support said I could find these options in Unity's preferences but I'm unable to locate them on any of the menus/dialogs.

View Article


Automatically build certain targets?

Is it possible to generate binaries for each target (iPhone/Windows/etc.) without having to do it manually from the build settings screen?

View Article

Mouse sensitivity changes between editor and built exe

function Update () { var x_delta = speed * Input.GetAxis ("Mouse X") * Time.deltaTime; var z_delta = speed * Input.GetAxis ("Mouse Y") * Time.deltaTime; transform.Translate (Vector3 (x_delta, 0,...

View Article


Remove scenes from "Scenes in build"

Hey all, This is just a minor thing that's been bothering my perfectionist self for a while. I accidentally added the same scene twice to the build menu, so now it looks like this: ![alt text][1]...

View Article

Deploy Unity Web Application to Google App Engine

Hi all, I am trying to host my game on Google App Engine. I don know what type of build settings should i use regarding the Web Player (Streamed, Offline Deployment, .... ) ??? Any additional...

View Article


What does this 'Target Resolution' thing do, if anything?

So you're making an iPad app. Regarding this: ![alt text][1] I have five specific questions, (1) in your experience, does it actually make any difference? What sort of difference? (2) how does the...

View Article

Input settings reset at every build launch

Hey guys, I am having trouble with input settings. I did set them correctly in the input manager, but when I launch my build, the input settings shown are different from what I set during dev ! And...

View Article

Player Settings no longer launches

I have a project I've been working on for a couple of days, and now suddenly the player settings won't launch from the Build Settings dialog. Has anyone seen this before, or know a way to get past the...

View Article
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